It’s the real deal. Every town, every castle, every dungeon. It’s
literally all the map data from Ultima 6, transformed into the Minecraft
world format.
It wasn’t just a simple conversion either. From the details in his post:
Gargoyle land. This was the trickiest conversion because the Gargoyle
area is supposed to be on the bottom side of the flat earth,
upside-down. It clearly wouldn’t be much fun to make the 3D version
upside-down where you couldn’t interact with it, so I made it right-side
up. Also, the Gargoyle area is outdoors, but I can’t inject sunlight way
down underground, so I made the ceiling out of lightstone to give it at
least a little bit of “sunlight”. I had to make the ceiling low in order
for the light to reach the ground at a reasonable brightness. More
compromises than I would have liked to make.
That’s some amazing attention to detail.
Walking around the world is rather strange. It’s clear that the Origin
map designers never intended the world to be seen in 3D. The lack of
the working mechanisms from Ultima 6 like gears, drawbridges, etc. is
also noticeable. The biggest oddity is that most structures lack a
roof. [Ian points out that this was done so that the buildings could
be brightly lit by the sun. Makes sense, Lord British’s throne room lit
by torches would be weird.] But these are all minor.
It’s amazing to run
around the world I spent so much time in twenty years ago. Great work
Ian!
This time of year always reminds me of Grim Fandango
That’s means it’s time for some videogame nostalgia.
Grim Fandango’s Opening
749 NES Games in Under 15 minutes
100 Super Nintendo games in 10 minutes
The CRPG Addict
The CRPG Addict started earlier this year and is one guy playing through all the old CRPGs: nethack, The Bard’s Tale, Ultimas, etc. Well written and worth a read if you recognized any of the games or genre in the previous sentence.
“When Mitt Romney addresses his supporters by saying “tonight we made history,” what the fuck does he mean? Does he mean “this is the first time in...”